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	<title>Comments on: Armored Core For Answer</title>
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	<link>http://www.frikafrax.com/mnuke/blog2/2008/09/29/armored-core-for-answer/</link>
	<description>MY reality!  MINE! MINE! MINE!</description>
	<pubDate>Tue, 06 Jan 2009 19:56:02 +0000</pubDate>
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		<title>By: Nuke</title>
		<link>http://www.frikafrax.com/mnuke/blog2/2008/09/29/armored-core-for-answer/comment-page-1/#comment-831</link>
		<dc:creator>Nuke</dc:creator>
		<pubDate>Tue, 30 Sep 2008 10:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.frikafrax.com/mnuke/blog2/?p=1689#comment-831</guid>
		<description>One reviewer wrote that the fun in AC:A is in customizing the mecha and controlling it.  To me, that seems like the game designer for AC:A is missing the forest for the trees.  Still, the combat did look fun.

Here's some &lt;a href="http://www.youtube.com/watch?v=SNDW103vm5A" title="Armored Core: The Answer game play" rel="nofollow"&gt; game play&lt;/a&gt; video where the player takes on that huge walking fortress mecha thing.

Just seems like there's some real potential lost when there isn't a better framework (i.e. characters, plot etc)  to support the game play.</description>
		<content:encoded><![CDATA[<p>One reviewer wrote that the fun in AC:A is in customizing the mecha and controlling it.  To me, that seems like the game designer for AC:A is missing the forest for the trees.  Still, the combat did look fun.</p>
<p>Here&#8217;s some <a href="http://www.youtube.com/watch?v=SNDW103vm5A" title="Armored Core: The Answer game play" rel="nofollow"> game play</a> video where the player takes on that huge walking fortress mecha thing.</p>
<p>Just seems like there&#8217;s some real potential lost when there isn&#8217;t a better framework (i.e. characters, plot etc)  to support the game play.</p>
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		<title>By: Robbert de Groot (AKA Zekaric)</title>
		<link>http://www.frikafrax.com/mnuke/blog2/2008/09/29/armored-core-for-answer/comment-page-1/#comment-830</link>
		<dc:creator>Robbert de Groot (AKA Zekaric)</dc:creator>
		<pubDate>Mon, 29 Sep 2008 15:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.frikafrax.com/mnuke/blog2/?p=1689#comment-830</guid>
		<description>Very cool trailer.  I also hate games that don't have a good gradation in terms of difficulty.  I remember X-Com way back when, playing easy.  First few missions, no problem then wham...  What the...  I couldn't win a battle for the life of me.</description>
		<content:encoded><![CDATA[<p>Very cool trailer.  I also hate games that don&#8217;t have a good gradation in terms of difficulty.  I remember X-Com way back when, playing easy.  First few missions, no problem then wham&#8230;  What the&#8230;  I couldn&#8217;t win a battle for the life of me.</p>
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